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Version: 0.2.4

Schedule

What this mode is for​

The Schedule is where you decide when the film is shot. It comes after the shot list, because what you place on a day is a shot. It answers the production office's question: which scenes, which crew, which cast and which locations come together on which dates, and at what times.

The schedule mode, showing a shooting day

It is the one mode that looks at the whole project at once — every episode together — hence the absence of an episode selector. A single day routinely covers scenes from two episodes at one location.

The objects you work with​

  • Shooting days. Each day is dated. Its number — the D3 a call sheet prints — is not a fixed label but a rank in date order: re-date a day and the whole schedule renumbers.
  • Slots. A day holds one or more slots. A slot is a working unit with its own location, crew and hours — often two in a real day (a morning unit, an evening one).
  • Blocks. A slot's timetable is made of blocks: shots, holds, rehearsals, auditions, and the time around them (preparation, hair-and-make-up, meals, breaks, travel, wrap). You drag them into place or nudge them in five-minute steps.
  • The time model, in plain terms. You never fill in a column of hours. You pin one edge of a slot — "we have the location until 22:00" or "start at first light" — and everything else is computed by chaining the blocks' durations. Nights past midnight are handled. Each block carries a private note (never printed) and a crew note (which does print).
  • Events. What the day does not control — the village fireworks at 17:00 — sit at an absolute hour and push nothing.

The four views​

  • Day view — the working surface. One card per slot, each with an "Assign people" section (crew, cast, guests) and its timetable. This is where you place shots, drag blocks, set a shot's status.
  • Agenda — three presentations: a strip (what each day carries), a week hour-grid shaded by sun times, and a month. A "Colour by" control tints days by location or by INT/EXT day/night effect.
  • Positions matrix — positions × slots: which position is covered on which unit, each column headed by the slot's resolved hours.
  • Presence grid — people × days, with each person's working-day count. Cells are computed (at work, unavailable, or blank) and nothing here is editable.

Call times​

A call time is the slot you link the person to. You never type a call time. Link a person, a role or a guest to a slot, and their hours are read from it: arrival is the earliest slot start, the PAT band (prêt à tourner — costumed, made up, ready to shoot) runs from the first to the last Shot or Hold block, and departure is the last slot end. Auditions and rehearsals never stretch a PAT band: they fall between the arrival and the departure. A person whose day holds only auditions or rehearsals gets a PRESENCE band over them instead. To bring an actor in early for make-up, you create a 06:00 slot (labelled HMC) and link them to it — the file then says exactly what is happening. Guests get an arrival and a departure, but never a band.

The alerts​

The mode raises ten kinds of alert. Hard: a person called when unavailable; a person double-booked on two overlapping slots; a slot outside every window its location declares. Soft: a role placed but called on no slot; a role with no actor; an over-run against a pinned edge; a person's day past their maximum; rest short of the project's minimum; a location permit that does not cover the date. Alerts live in a dedicated tab, the status bar carries their count, and each day at fault wears a badge.

The documents​

The Schedule produces the documents a production runs on:

  • Call sheets (general and named) — one PDF per person; the named one adds its arrival / PAT / departure band and an "À apporter" (things to bring) table.
  • Shooting plan (PDF) — the whole shoot: summary grids (locations, scenes, crew/cast, elements) and a per-day agenda.
  • Shooting plan (XLSX) — the same plan as an editable spreadsheet, with a chronology sheet.
  • Day Out of Days — the cast schedule, one row per role, with SW/W/WF/H codes.
  • One-line schedule — a compact strip, one line per scene in shooting order, read as an order with no hours column.
  • Sides — the actual screenplay pages of a day's scenes.

Every export lists every day, every hour is the resolved one, and scene numbers already print as 2.12.